I have led the design in interaction design, UI, UX and game design for Nomster. Nomster is a gamified loyalty rewards platform that focus on food.
iOS
Android
Nomster is a project that started with blank papers. The founder has a vision of creating a product that combines food, people and gaming.
The core problem we are solving is to serve as the bridge between merchants and customers to provide rewards after each restaurant visit.
As for the merchants, they can offer discounts through games or virtual items.
Nomster is the first app I’ve ever worked on. It is a startup that wants to gamify the food loyalty rewards experience.
To put in shortly, Nomster wants to elevate the user experience through casual gaming and rewards.
I acted as the lead designer who oversees the UI, UX and game design across the app. I also designed the characters, game assets and the animations for the games.
Since Nomster is a project that started from scratch, we spent tons of time spitballing ideas and doing lots of sketches from day to day to find out the best experience we can provide to solve the needs in the market gap.
In the final iteration, we have decided to focus on two main features which are the rewards and mini games.
I have conducted user research based on two targeted groups in the platform. The User and the Merchants.
Their main problems are:
Being quirky and playful is Nomster’s branding direction.
We have yet to simplify the logo in a later stage to match with our target audience based on A/B testing.
Nomster is an unique app that fused from food application and casual games.
Hence, we tried to implement some fresh and quirky UI elements that no other apps had done before.
Nomster is operated as the bridge between eateries and customers.
By gamifying the platforms with rewards and virtual items to be won. Food merchants can now offer more incentives and better brand themselves through Nomster to better brand themselves.
Get High is the first game launched in the app. I’ve helped develop the idea, characters, design and animation.
It is inspired to let users collect prizes along the way when their Nomster keep jumping higher to reach a new high score.
We have since made multiplayer available between friends and came out with new games with collaboration with merchants.
Every Nomster character and game idea started from my sketchbook, where I usually bring it along everywhere.
I usually got the requirements and descriptions from the stakeholders of how each game should be or what kind of personality does the Nomster has. I developed the sketches to create various variants of how each idea should look visually. Upon agreement, I will start polishing the drawings into illustrations or animation.
Although Nomster was, unfortunately, ceased to operate after two years we have been working on it. The experience I am gaining from here is much valuable to me. It has pushed me to break my limit as a designer.
I have personally worked on every aspect of the app, and it became the starting journey of me wanting to create a meaningful product.